Showing posts with label 2010. Show all posts
Showing posts with label 2010. Show all posts

Tuesday, May 7, 2013

Deadly Premonition, Mass Effect 3, Bioshock Infinite: Three Choices, No Choice?


Bioshock Infinite, Ken Levine's newest stab at bringing some life to the AAA gaming landscape, has spent the last month enjoying impressive critical and public acclaim. As a game, it is a machine as well-oiled as you could hope to ask for, a first-person shooter etched from thoughtful gun combat and a Vigor system that complements it stylistically and ludically in equal portions. There has been some streamlining, but we're in a gaming climate that streamlines as a matter of course, especially by a franchise's third iteration. Narratively, Infinite hosts a plague of discontents, ameliorated partially by the game's insistence on exploring them through the story's subtext. To simplify drastically, Levine claims through Infinite that narrative video gaming will always be subject to a series of technological restrictions. It's a wonderful idea for a game to grapple with, but it doesn't always work out. Leigh Alexander has done an excellent job at delineating some of the friction that Infinite encounters as a narrative-based game, but some of her arguments are predicated on the notion that the original Bioshock unified narrative and gameplay seamlessly. It is unrealistic to expect every act of brutality in a game of this genre to maintain a sense of commodified mortality; for all that atmosphere and all those piquant Objectivist flourishes and all the hullabaloo about “Would you kindly?”, the first iteration is still a game where you mow down underwater zombies in the hundreds.