Showing posts with label Dario Argento. Show all posts
Showing posts with label Dario Argento. Show all posts

Thursday, October 31, 2013

The 2013 Horror Digest, Part 3: The Killer Inside Me

I was really busy this week and I only wrote four entries instead of the typical five. I'm sure you are all beside yourselves about it. If you're curious, the omitted film was World War Z, which is probably my favorite blockbuster of the year. Who would have thought?

All the Boys Love Mandy Lane


All the Boys Love Mandy Lane will probably be remembered more for its nightmarish release history than its content, a seven-year cautionary tale that catches Bob Weinstein in one of his more tone-deaf moments. Unshackled from the horror trends of 2006, a year glutted with remakes, sequels, and cheap torture flicks, Mandy Lane was cursed with a negative box office prognosis and bounced from studio to studio until the Weinsteins inexplicably purchased it again in 2013. That the film went on to double its budget in a limited international release may be a result of this sensationalized hype, but wouldn't it be nice if we could shelve the drama and give credit where credit is due? Mandy Lane, directed by the same Jonathan Levine behind this year's Warm Bodies, is a stylish and intelligent teen slasher sensibly rooted in the insecurities of its youthful cast. Mandy Lane (Amber Heard, better here than ever) is a stunning high schooler routinely hounded by boys, one of whom dies trying to impress her. Her enigmatic charm tarnished, she becomes something of a recluse, breaking out of her shell only long enough to attend a remote countryside party with a few acquaintances. As horror dictates, most of these teenagers are raging assholes, but Mandy Lane is sensitive enough not to fully place the blame on them. Their maladaptive behavior is instead shown as an extension of their self-hatred, manifested through body image issues and challenged masculinity; the film at large is a treatise on the corruptive influence of sexuality, and how complex the lives of the young grow when conscious attraction is introduced to them. Levine's emphasis on failed flirtation and body-shaming creates an embarrassed, uncomfortable atmosphere, one that the film only escapes during the moments where the gang forgets their sexual agendas and just has fun. The script is pitched a bit feverishly so as to facilitate the horror elements, which has led to reviews decrying its generic nature, most of them ignorant of the fact that this is a genre film and thus created in service of the aforementioned elements. It would be a different story if the ideas were stale (which they're not, as few teen horrors have such capably explored empathy for their victims) or if the execution was botched (which it wasn't - the movie looks gorgeous and the kills are solid). In their defense, Mandy Lane's greatest failing is that it can't fully reconcile the medium and the message, most noticeable in its clever but wobbly ending. Levine more than acquits himself with excellent craftsmanship, a talented cast, and the best damn soundtrack I've heard from the genre in years. Where else are you going to get a spread like Peaches, Beethoven, "Sister Golden Hair," and this lovely Bobby Vinton cut? Cool in 2006, cool in 2013. B+

Tuesday, July 30, 2013

Fear is Fascinating: Clock Tower and the Gnarled Evolution of Survival Horror


A work of horror art most always calls upon a collection of familiar, archetypal anxieties, sculpted into worst-case scenarios with sinister faces. Cabin in the Woods says it best when it labels its retinue of monsters as "remnant of the Old World," all of them nightmare visions continually filtered through the collective conscious. The ingredients remain the same; the alchemy is volatile, subordinate to the aesthetic and cultural trends of the time, the artist's command of his or her subject, and perhaps most critically, the medium in which it is presented. Video games have had an exceptionally difficult time nailing down the formula for a variety of reasons that only seems to multiply as their technology develops.

Horror in gaming is often described as "survival horror" because, well, it falls on You the Player to survive. Easier said than done when the games of this genre deliberately leave you understocked and unprepared for whatever threats are waiting to bury you. Combat and restorative items are either nonexistent or in short supply, an emphasis is placed on spatial awareness and puzzle solving, and danger lurks unrepentant at every turn. These design principles can be found in games as early as the NES's 1989 Sweet Home, a tale of madness and infanticide Nintendo found too gruesome for their delicate American players, and were popularized by Capcom's 1996 Playstation hit Resident Evil. The problem is that the ludic cornerstones of the genre - deprivation, helplessness, resource conservation - run counter to what a vast majority of contemporary gamers now find satisfying in their virtual experience, and as such survival horror has significantly dwindled in popularity. There have been a few attempts to resurrect it, such as breakout hit Amnesia: The Dark Descent, but recent entries in old-guard franchises Resident Evil and Silent Hill have been met with disdain or disinterest.